RPG Litmus Tests
Howdy gang. At least I hope some of you are still listening.
During my unintentional hiatus I've been wrestling with my Game System ADD a bit. Picked up copies of the daunting and alien Fate Core and Accelerated rules. Found slots for myself in a handful of play by post games (Hero System Supers; Savage Worlds Fantasy; Mongoose Traveller). Waxed eloquently (for some that translates to "argued belligerently") on Reddit's RPG sub. Thumbed my nose at Dungeon World as yet another system that I just "don't get". Lamented my inability to stop worrying and love the D&D Rules Cyclopedia. Contemplated creating a sort of FrankenGame out of BRP, Legend, RuneQuest and Magic World.
And I began to wonder what sort of criteria you lot use to evaluate a new or updated game offering. Are you egalitarian and ecumenical, welcoming all new mechanics and conceits with open arms? Do you have certain buzz words that turn you on or off? Is it enough that it "might be fun" or is there a checklist of must-have items before you buy in? Or perhaps a similar list of deal breakers?
I have learned that I'm less interested in "realistic" - whatever that means - than I am in detailed. That it is unnecessary abstraction and simplification that turns me off. Not sure what that means just yet, other than that I appear to be the opposite of the current trend. Again.
So, lay it on me. What's your yardstick ?